Gaming with the lights off

With June becoming very busy here at Sweet Flag, I thought I’d tell you a little bit more about what is happening in the next week or two. There will be 1 candle on a birthday cake…

New Tagline & Sweet Flag 1st Birthday celebrations update

New tag-line sure & the present header for Sweet Flag is only temporary, as I have now found an artist to render a totally new header.

Hopefully this will be ready for Sweet Flag’s 1st birthday celebrations, which I will have more news on early next week but I can tell you there will be a competition for readers to take part in.

The prizes are being confirmed now with a number of games publishing houses, so expect something special for the lucky winner(s).

Gaming Update

I haven’t done one of these since last year, so I thought I’d run through what I have been playing recently with some comments to boot:

Assassins Creed & Condemned 2:Bloodshot

I picked up both these games cheap for the PS3 both are very different to each other & I haven’t been disappointed by these, considering what I knew about the flaws that both games have.

Condemned 2 has a nice game mechanic in the forensic investigations parts of the game play but from reviews I have read, these diminish as the game goes on. I’ll be looking to see if the game does become a little OTT in the later stages.

Assassins Creed was not totally what I had expected. I had deliberately not read a review for this one & the storyline was a little surprise for me. Since I began playing I have found that there are a few twists to this dual storyline which I am looking forward to seeing out to the conclusion.

GTA IV

A good bit of multiplayer has now traversed back into the single player storyline. I have a lot more of this game to play & for me it’s a slow worker on the affections. I am not intending to review this one until I have played through the single player story, which I feel will take a good bit of time. I’m due a mass of games to review shortly & I have to make them my priority.

Further gaming in June

Both MGS 4 & Spore’s Creature Creator are inbound before the month is out. Which will be keeping both my PC & PS3 humming over nicely. If you think I have missed anything game related that you want to bring my attention to, just drop me an email davidmosbon@gmail.com.

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5 Comments on “Gaming with the lights off”

  1. Aaron Says:

    When you get bored with Assassin’s Creed, don’t trade it in. The gameplay gets redundant, but it can be picked up again months later for great enjoyment. It’s about as polished an experience as a gamer will ever see (though there are silly problems), but there aren’t enough dynamics to keep it from feeling stale after two or three weeks.

  2. dmosbon Says:

    I am finding the combat has a very satisfying feel to it. Sword swings etc all have a great impact sense but it’s a shame the AI of your chosen enemy is so weak, each waiting to take their turn against you.

    The same graphics engine, I have heard, will be used for the upcoming Prince of Persia game which I hope will have learnt from AC mistakes.

  3. Aaron Says:

    I think the game’s combat is the best sword-fighting ever seen in a game. It’s so simple, yet so satisfying. I’m not sure, but it looks like Fable 2 will do much the same thing and might even take the basic idea further. Cinematic, dynamic, simple and circumstance-dependent.

    I’d love to see a fantasy game in which spells and moves can take dozens of forms based on when and where they are used… and that sort of system allows new forms to be patched into the game after release. Fable 2 is probably just an early glimpse of what’s possible in that regard.

    Anyway, you’re right that the AI is pretty simple.

    Altair automatically pulls out his sword when you enter combat, but you can switch to your dagger or wristblade to add some variety. The shorter the blade you’re using, the closer your timing has to be and the harder combat becomes. If you use the wristblade during a fight, then you can’t use it to block and your counterattacks have to be just right.

  4. dmosbon Says:

    One thing that puzzles me Aaron, why as an assassin in that period would you not use a bow? Perfect assassins weapon as the sniper rifle is today…

  5. Aaron Says:

    Because you have throwing knives, and bows are not an acrobat’s best friend. Imagine trying to tumble or jump out of a bale of hay with a bow on your back.

    That’s probably not Ubisoft’s reason, but it works for me. ;) I do love sniping with a bow, ala Oblivion.


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